![]() You can import ASE (I think needs a plugin script that I'm sure Kat has somewhere on ) then model it directly in Blender or export it out to something MAX can import. The software has been rebranded as Deep Exploration, but that's retail software and mighty expensive.ģ) Blender 3D - open source goodness. There was a full featured older version kicking around the internet somewhere that's available for free. ![]() ![]() INAPP PLUGINS for Blender, Cinema4d and 3dsDMax, 25 free rendering. It's shareware but may be limited in functionality depending on version. We are a render farm for all GPU & CPU rendering, deep machine learning and. It's older software but did a great job of reading ASE files and converting them to 3DS, MAX, or any other plethora of formats. I'll send you a box of cookies in the mail if you can get it working for MAX 9.Ģ) Give 3D Exploration a try (google it). The source code is available from Autodesk, so maybe you can recompile it. Works for MAX 4-6, possibly for everything up to 8 (Edit: Download importer for 6 and 7) and definitely not for MAX 9 (I tried). You have to rename your ASE file to ASC and then import it. There are a couple of workarounds though.ġ) If you're using an older version of MAX, you can give this ASCII Import Plugin a try. The tricky part is importing an ASE file into MAX despite the fact that ASE is MAX's native legacy ASCII format.
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